wined3d: Make sure GL context is created before binding FBO.
actong88 at gmail.com
Tue Oct 9 20:44:52 CDT 2007
On 10/9/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Dienstag, 9. Oktober 2007 04:18:29 schrieb Allan Tong:
> > This patch moves the call to ActivateContext ahead of the opengl
> > calls. This fixes a crash I was getting in the Bioshock demo where a
> > newly created thread was calling glBindFramebufferEXT before a
> > rendering context was established for the thread.
> The patch is correct in spirit, ActivateContext has to be called before other
> gl stuff is done, but I have found that it causes some problems for an
> unknown reason. So perhaps other bugfixes are needed before this works
> properly. One of the problems was a major rendering problem in half life 2
> lost coast.
I filed bug #9973 and attached the patch there in case it's useful to
anyone else. In the meantime, though, perhaps a comment should be
added to the code detailing the above reasons, lest someone else tries
to make the same fix.
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