[2/5] WineD3D: Add support for other ps 3.0 varyings
Alexandre Julliard
julliard at winehq.org
Fri Oct 12 04:02:05 CDT 2007
Stefan Dösinger <stefan at codeweavers.com> writes:
> + usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
> + usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
> + //shader_glsl_get_write_mask(register_token, reg_mask);
Please clean up this sort of thing before submitting.
> + switch(usage) {
> + case WINED3DDECLUSAGE_BLENDWEIGHT:
> + shader_addline(buffer, "varying vec4 var_blendweight;\n", i, reg_mask, reg_mask);
> + break;
> +
> + case WINED3DDECLUSAGE_BLENDINDICES:
> + shader_addline(buffer, "varying vec4 var_blendindices;\n", i, reg_mask, reg_mask);
> + break;
Why are you passing parameters that won't be used?
--
Alexandre Julliard
julliard at winehq.org
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