Phoronix: Ubuntu 7.10 + WINE vs. Windows XP

Stefan Dösinger stefan at codeweavers.com
Mon Oct 22 04:06:57 CDT 2007


Am Montag, 22. Oktober 2007 08:24:18 schrieb Vitaliy Margolen:
> H. Verbeet wrote:
> > On 21/10/2007, Vitaliy Margolen <wine-devel at kievinfo.com> wrote:
> >> GLSL maybe, but not FBO. It causes major slowdown in most source games.
> >> And I'm talking about drop to 0.1 FPS. If that can be fixed then I don't
> >> see major reasons why FBO can't be the default. If anything it does fix
> >> a lot of lighting and geometry related problems in number of other
> >> games.
> >
> > Is that a regression? At least for HL2 & CSS it never did that for me.
> > (And at least a while ago CSS stress test actually was faster with
> > FBOs)
>
> No it's not a regression. Not in Wine at least. I went back to older
> versions and it still painfully slow.
> Of course it could be some change in CSS. I also checked with older video
> drivers and results the same.
>
> The major slowdown comes from ... SterchRect. And even with that disabled
> FBOs are still slower then default.
Apparently the source engine now uses a depth buffer with stencil, something 
it didn't use to do in the past. Perhaps some fallout of the Episode 2 
extension of the engine.


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