[1/5] (resend) WineD3D: Enable the draw buffers extension only when used

Stefan Dösinger stefan at codeweavers.com
Fri Oct 26 07:42:23 CDT 2007

Please ignore this patch. I just saw that macos advertises 4 draw buffers, but 
only one was used inside wined3d because we weren't using fbo offscreen 
rendering. Now macos supports the extension, 4 draw buffers but still 
complains... oh well

> Am Freitag, 26. Oktober 2007 12:45:57 schrieb Stefan Dösinger:
> > In a last discussion with Henri on IRC I fixed a concern he had about the
> > old patch(dropped extension check). As for the general concern about
> > driver issue fixups, we didn't come to a final conclusion and decided to
> > ask Alexandre for his opinion. Just to sum up the pros/cons:
> >
> > -) Makes the code more complex to work around another's issues
> > -) Will most likely never be removed should the driver be fixed
> >
> > +) Compiling the shader without warnings makes real issues more visible
> > and important
> > +) Avoids confusing mac users and developers with the false warnings
> > +) MacOS Tiger Driver will propably never get fixed
> Use the attached patch instead, it follows a suggestion by Chris and is
> less intrusive.

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