Am Freitag, 31. August 2007 23:30 schrieb Tomas Carnecky: > + > + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, > 0xff00ff00, 0.0, 0); > + ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned > %s\n", DXGetErrorString9(hr)); > > Is that worth changing? Ooops yes, that ok() isn't quite right