[5/5] WineD3D: texkill ignores the .w only in ps 1.x

Stefan Dösinger stefan at codeweavers.com
Sat Sep 1 05:55:47 CDT 2007


Am Freitag, 31. August 2007 23:30 schrieb Tomas Carnecky:
> +
> +    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET,
> 0xff00ff00, 0.0, 0);
> +    ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned
> %s\n", DXGetErrorString9(hr));
>
> Is that worth changing?
Ooops yes, that ok() isn't quite right



More information about the wine-devel mailing list