[5/5] WineD3D: Add sincos support to arb shaders

H. Verbeet hverbeet at gmail.com
Wed Sep 26 12:56:34 CDT 2007


On 26/09/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    /* dst.w = src[0].w * 1 / (src.x^2 + src.y^2 + src.z^2)^(1/2) according to msdn*/
That comment looks a bit out of place for sincos. Copy-paste from nrm?



More information about the wine-devel mailing list