[5/5] WineD3D: Add sincos support to arb shaders

Ivan Gyurdiev ivg231 at gmail.com
Thu Sep 27 06:02:31 CDT 2007

Stefan Dösinger wrote:
> Am Donnerstag, 27. September 2007 02:57:01 schrieb Ivan Gyurdiev:
>> Aren't most of these 2.0 and 3.0 instructions ?
>> What's the goal of adding them to ARB - you won't be able to implement
>> full 2.0/3.0 support in ARB.
> We can implement 2.0(but not 2.a/b). Whenever it's easy to do, I'm adding 
> 3.0-Specific behavior too. The reason is that GLSL is a bloody pain on MacOS, 
> with ARB I can bypass many abstraction layers that have a huge number of 
> software fallback pitfalls.
Are you saying you intend to advertise 3.0 support on ARB only?
If not, then why add any 3.0 features at all ?


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