[PATCH 04/10] wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
alexd4 at inbox.lv
Thu Apr 3 10:40:23 CDT 2008
Sounds like a good idea. Unfortunately, it's too late to rework that patch as it
seems to be in git by now. I suggest you send this improvement as a patch under
Allan Tong wrote:
> Perhaps the call to ActivateContext should be moved outside of the if
> block since there are other gl calls in the function. Then you could
> move the glDeleteRenderbuffers block before the gdi section and
> combine the ENTER_GL/LEAVE_GL blocks into one.
> - Allan
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