[1/10] WineD3D: Store the number of aux buffers in the context

Stefan Dösinger stefan at codeweavers.com
Tue Apr 8 11:38:53 CDT 2008

Am Dienstag, 8. April 2008 17:40:19 schrieb Roderick Colenbrander:
> Detecting the number of aux buffers is trivial and can be done using the
> fake GL context as it is a WGL pixel format property.
Not quite: What if a card supports AUX buffers with the R5G6B5 equivalent, but 
not with A8R8G8B8? Of course I could try to create the fake format with aux 
buffers enabled, but who tells me if the number of aux buffers is going to 
work with the format the application wants later?

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