dinput: Convert keyboard buffer from internal data format to user data format

Vitaliy Margolen wine-devel at kievinfo.com
Mon Apr 14 21:03:02 CDT 2008

Sergey Khodych wrote:
>> Any particular reason for this? Do you have a program that sets different 
>> data format? The reason I ask - copying 256 bytes is much faster then 
>> iterating over the whole data format and copying one byte at a time.
> A possibility of using custom data format, for any type of devices, is
> described in DirectX SDK documentation.
> For example Monolith's  F.E.A.R. use this method.

That is not what I asked. If you read MSDN it tells lots of things that are 
not true. Also I do not recall seeing any problems with FEAR game that were 
related dinput. If you have that bug handle please point me to it.


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