wined3d: Fix dead-loop condition with default setup.

Vitaliy Margolen wine-devel at
Sun Apr 27 14:21:22 CDT 2008

Vitaliy Margolen wrote:
> As discussed in bug 11584 this Preload is wrong and should be removed.
> ---
>  dlls/wined3d/context.c |    7 -------
>  1 files changed, 0 insertions(+), 7 deletions(-)
BTW this is still not enough to fix all the problems. There are few more 
preloads that make Psychonauts crash. So I think that whole idea of using 
preload in the context switch is not right. Or activating context in texture 
pre-loading is wrong.

Can some one familiar with this code take a closer look? This is basic 
functionality that should be working in 1.0


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