[PATCH 1/4] widl: Keep const attributes applied to pointers when writing out the type.
Robert Shearman
rob at codeweavers.com
Tue Apr 29 08:42:56 CDT 2008
Alexandre Julliard wrote:
> --- include/d3d10.h.old 2008-04-29 13:38:38.000000000 +0200
> +++ include/d3d10.h 2008-04-29 13:39:08.000000000 +0200
> @@ -3455,12 +3455,12 @@
> virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
> UINT StartSlot,
> UINT NumBuffers,
> - ID3D10Buffer **ppConstantBuffers) = 0;
> + ID3D10Buffer **const ppConstantBuffers) = 0;
>
> It should be "ID3D10Buffer * const *" instead.
That is due to the tree of types being constructed in the wrong order.
I'll send a fixed patch in due course.
--
Rob Shearman
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