d3dx9: Implementation of D3DXGetPixelShaderProfile 1/2 try 3
Alexandre Julliard
julliard at winehq.org
Fri Aug 1 02:54:30 CDT 2008
Luis Busquets <luis.busquets at ilidium.com> writes:
> + case D3DPS_VERSION(2, 0):
> + if ((caps.PS20Caps.NumTemps>=22) &&
> + (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
> + (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
> + (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
> + (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
> + (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
> + {
> + return "ps_2_a";
> + }
> + if ((caps.PS20Caps.NumTemps>=32) &&
> + (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
> + {
> + return "ps_2_b";
> + }
> + return "ps_2_0";
I'm usually tolerant of strange identation styles, but that's not even
indentation at all. Can you please fix this to use a more commonly
accepted format?
--
Alexandre Julliard
julliard at winehq.org
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