New valgrind warnings in wined3d/arb_program_shader.c

Stefan Dösinger stefan at codeweavers.com
Fri Aug 1 11:56:24 CDT 2008


> gcc is perfectly correct, if you don't want padding space then your
> bitfields have to add up to the size of an integer.
Figured that out by now :-)

I thought it left paddings between my flags, but actually there are 12 unused bits at the end, and one uninitialized, because unused, but still hashed member adding troubles.





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