one liner patch to stop crash, everquest2.exe

H. Verbeet hverbeet at gmail.com
Sat Aug 2 10:22:11 CDT 2008


2008/8/2 Andrew Fenn <andrewfenn at gmail.com>:
> After doing a recent git pull I noticed that it now crashes at a different
> place in the code. Here's the backtrace (I haven't had a look yet, this is
> more of a heads up)..
>
> Backtrace:
> =>1 0x7e49089b hash_table_destroy+0xb(table=0x17, free_value=0x7e3e8dc0,
> cb=0x7e4c9a50) [/home/andrew/wine/wine/dlls/wined3d/utils.c:1583] in wined3d
> (0x0032e8f8)
>   2 0x7e3e539f arbfp_free+0x3f(iface=0x19c480)
> [/home/andrew/wine/wine/dlls/wined3d/arb_program_shader.c:2258] in wined3d
> (0x0032e918)
>   3 0x7e40f02b IWineD3DDeviceImpl_Reset+0x19b(iface=0x19c480,
> pPresentationParameters=0x32e9c0)
> [/home/andrew/wine/wine/dlls/wined3d/device.c:7256] in wined3d (0x0032e998)
>
There were some changes there, but it still looks like the same basic
issue to me (Reset triggering another Reset).



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