[7/9] WineD3D: Always load glFinish and glFlush from opengl32.dll

H. Verbeet hverbeet at gmail.com
Sun Aug 3 13:12:25 CDT 2008


2008/8/3 Stefan Dösinger <stefan at codeweavers.com>:
> The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined, thus
> I've used __stdcall here too
>
What code? The exports in opengl32.dll are WINAPI. (It would only
really make a difference for Win64, I guess)



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