Vertex Shader Modes > 4 error fix

Chris Ahrendt celticht32 at aol.com
Thu Aug 28 20:32:52 CDT 2008


Henri Verbeet wrote:
> 2008/8/29 Chris Ahrendt <celticht32 at aol.com>:
>> This is  a patch to correct a vertex shader error that is caused by
>> an error in dlls/wined3d/drawprim.c
>>
>> In the function drawStridedSlow
>>
>> currently it only handles 4 modes with this fix it handles the 16 defined
>> nodes in the win API..
>>
> It's not that easy.
I realise that.. I did make some assumptions...

If you look at a the MSDN definition there are 2 other modes that are 
called... one is an integer and the other is a short.


Chris



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