Implementing textures functions of d3dx using an extern library.

Jérôme Gardou jerome.gardou at gmail.com
Fri Aug 29 05:00:11 CDT 2008


Henri Verbeet a écrit :
> 2008/8/29 Jérôme Gardou <jerome.gardou at gmail.com>:
>   
>> If you want, I have an implementation of this same function for png... This
>> one is not commented at all, and need some rework. Get it for comparison.
>>
>>     
> As you said, it needs some cleanup etc, but at least it doesn't look
> fundamentally broken to me. I'm not quite sure what the decompression
> stuff in D3DXGetImageInfoFromFileW() is supposed to do though.
>   
Me neither... I should use CreateFile instead... I will clean it up. I 
guess I will have to write a test case for this...



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