d3d9 : do not proceed reset or release from another thread than the one which created the device.

Jérôme Gardou jerome.gardou at gmail.com
Sat Dec 6 06:13:59 CST 2008


Henri Verbeet a écrit :
> 2008/11/30 Jérôme Gardou <jerome.gardou at gmail.com>:
>   
>> -    if (ref == 0) {
>> +    if (ref <= 0) {
>>     
> This doesn't work, of course. ref is an ULONG.
Why not just a cast in this case ?
>  The check for Reset
> should probably go into wined3d.
>   
OK... but a test should check is this is the same behaviour in d3d8. Not 
sure...




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