d3d9 : do not proceed reset or release from another thread than the one which created the device.
Jérôme Gardou
jerome.gardou at gmail.com
Sun Dec 7 06:52:03 CST 2008
Jérôme Gardou a écrit :
> Henri Verbeet a écrit :
>
>> 2008/12/6 Jérôme Gardou <jerome.gardou at gmail.com>:
>>
>>
>>> According to d3d9_private.h , ref is a LONG.
>>>
>>>
>>>
>> ref is not defined in d3d9_private.h.
>>
>>
> Taken from d3d9_private.h :
>
> typedef struct IDirect3DDevice9Impl
> {
> /* IUnknown fields */
> const IDirect3DDevice9ExVtbl *lpVtbl;
> LONG ref;
> ...
>
> That's why the compiler did not complained... But release actually
> returns a ULONG, and the IUnknown ref is an ULONG anyway...
> I guess this should be changed for consistency.
>
>
>
Oh dear... I upgraded my winXP VM to SP3 yesterday, and the tests I
wrote now crash... seems like d3d9 does not care about threads anymore...
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