[2/5] wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
stefan at codeweavers.com
Thu Dec 11 06:16:02 CST 2008
Do we still have a case where a shader is created with a NULL function? I
think we filter that in d3d8 now and just create a vdecl
> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Henri Verbeet
> Sent: Thursday, December 11, 2008 11:58 AM
> To: wine-patches at winehq.org
> Subject: [2/5] wined3d: baseShader.functionLength should be 0 when a
> NULL pFunction is passed.
More information about the wine-devel