[2/5] wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.

Stefan Dösinger stefan at codeweavers.com
Thu Dec 11 06:16:02 CST 2008


Do we still have a case where a shader is created with a NULL function? I
think we filter that in d3d8 now and just create a vdecl


> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Henri Verbeet
> Sent: Thursday, December 11, 2008 11:58 AM
> To: wine-patches at winehq.org
> Subject: [2/5] wined3d: baseShader.functionLength should be 0 when a
> NULL pFunction is passed.
> 





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