[2/5] wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.

Henri Verbeet hverbeet at gmail.com
Thu Dec 11 06:59:19 CST 2008

2008/12/11 Stefan Dösinger <stefan at codeweavers.com>:
> Do we still have a case where a shader is created with a NULL function? I
> think we filter that in d3d8 now and just create a vdecl
I'm not completely sure, but probably not. I'd like to get rid of this
check, but these patches are really just preparation for the 5th patch
in this series. I know there are other places where we check for a
NULL pFunction (including use_vs()), I'd like to remove those all at

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