[PATCH] Fix glReadPixels call from read_from_framebuffer (redux)

Stefan Dösinger stefan at codeweavers.com
Mon Dec 22 06:05:36 CST 2008


Hmm... Wouldn't this bug also affect surfaces without a PBO?


> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Nick Burns
> Sent: Sunday, December 21, 2008 12:36 PM
> To: wine-patches at winehq.org
> Subject: [PATCH] Fix glReadPixels call from read_from_framebuffer
> (redux)
> 
> 
> This is a resubmission of my previous patch I fixed the issues Jeff
> found
> 1 - email address in the patch file/git
> 2 - move declartions to block beginning (no warnings now)
> 3 - hotmail spacing (well i think this is as good as I can make it...)
> 
> 
> This is my last gfx fix for SHOGO (now its quite legible and playable)
> The readpixels call was putting data into the wrong place in the pbo
> (fixed with pixelstore) And the y-flip code was flipping the wrong data
> as well (set the bottom row to the bottom row and not the height'th
> row)
> 
> The code handled fullscreen 2d blits (or blts without any colorkey
> masking) correctly However sub-blits had issues (in the pbo path)
>     1 - readpixels read into the wrong part of the pbo (as a line and
> not a rect)
>     2 - the y-flip code would move around the uninited data (from the
> readpixels) and it read from the wrong place
>     3 - After 1 and 2 the pbo is corrupt and the blt code had no
> chance...
> 
> This patch fixes 1 and 2 -- letting the blt code shine This can be seen
> in the SHOGO menu (now not corrupt!)
> 
> Changelog
>     Fix glReadPixels call from read_from_framebuffer
>     Fix the call to readpixels so that 2d blts going thru the pbo path
> end up in the right place and get flipped correctly
> 
>  - Nick




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