d3d9 patch include a test needs testing in windows

Austin English austinenglish at gmail.com
Mon Dec 22 13:37:40 CST 2008


On Sun, Dec 21, 2008 at 10:58 AM, Pauli Nieminen <suokkos at gmail.com> wrote:
> Hi!
>
> I have tried to get Civ4 running in my machine and successed with some minor
> wine modifications but this patch needs testing in windows how d3d9 handles
> this case in there. Preferable test system should be include graphic card
> that supports some but not all shader versions. (That means readeon 8500+
> and Geforce 3/4+). I think it should be ok to run in any windows version if
> there is just dx9 installed.
>
> Patch set includes 3 patches but you realy only need to apply the test
> portion of 2nd patch.
> The latest patch version is available at http://repe.ath.cx/wine/ and bug
> report is http://bugs.winehq.org/show_bug.cgi?id=16444 .
>
> Thanks for help. Pauli
>
>
>
>

C:\Documents and Settings\Austin\Desktop>d3d9_crosstest.exe shader
shader.c:193: SetPixelShaderConstantF was able to set 224 shader constants
shader: 16 tests executed (0 marked as todo, 0 failures), 0 skipped.

C:\Documents and Settings\Austin\Desktop>d3d9_crosstest_new.exe shader
shader.c:96: Test failed: Vertex shader (0xfffe02ff) creation succesed
but d3dcaps claim not to support it. hret = 0x0, vshader_ptr =
00259740
shader.c:92: Test failed: Vertex shader (0xfffe0300) creation failed
but d3dcaps claim to support it. hret = 0x8876086c, vshader_ptr =
00000000
shader.c:115: Test failed: Pixel shader (0xffff0300) creation failed
but d3dcaps claim to support it. hret = 0x8876086c, pshader_ptr =
00000000
shader.c:432: SetPixelShaderConstantF was able to set 224 shader constants
shader: 33 tests executed (0 marked as todo, 3 failures), 0 skipped.

This was with a Nvidia GeForce 7600 GT.

-- 
-Austin



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