d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error

Stefan Dösinger stefan at codeweavers.com
Tue Dec 23 07:29:53 CST 2008

> No, this patch is obviously correct.
Hmm right, the code treats pShader == NULL as 'failure'. Looking at the WineD3D code, it would only fail if ppShader == NULL, which would moot the point of setting *ppShader to NULL anyway.

My bad in this case

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