[RFC] wined3d: Avoid triggering OPENGL errors when setting point size

Vincent Pelletier plr.vincent at gmail.com
Sat Dec 27 16:20:02 CST 2008


Le Friday 26 December 2008 22:35:18 Vincent Pelletier, vous avez écrit :
> As I guess IWineD3DDeviceImpl_CreateTexture should then return a
> failure code, I patched it and made the test give up if texture
> allocation failed. (patch attached)

Updated to test previous return code, instead of accessing a list behin  
potentially NULL pointer.

--
Vincent Pelletier
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