[RFC] wined3d: Avoid triggering OPENGL errors when setting point size

Vincent Pelletier plr.vincent at gmail.com
Sat Dec 27 16:20:02 CST 2008

Le Friday 26 December 2008 22:35:18 Vincent Pelletier, vous avez écrit :
> As I guess IWineD3DDeviceImpl_CreateTexture should then return a
> failure code, I patched it and made the test give up if texture
> allocation failed. (patch attached)

Updated to test previous return code, instead of accessing a list behin  
potentially NULL pointer.

Vincent Pelletier
-------------- next part --------------
A non-text attachment was scrubbed...
Name: return_error_code_if_texture_oversized.diff
Type: text/x-diff
Size: 786 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20081227/8a9c86a9/attachment.diff 

More information about the wine-devel mailing list