War on conformance test suite failures!

Chris Robinson chris.kcat at gmail.com
Mon Feb 4 19:18:11 CST 2008


On Monday 04 February 2008 04:06:10 pm Stefan Dösinger wrote:
> The bit that interests me is the sRGB test result. It shows that the sRGB
> correction is applied after the fog, which would allow us to use
> GLX_EXT_framebuffer_sRGB for performance improvements if we can find out in
> which cases games have to expect that. Currently I only know that Half Life
> 2 should fail on this system.

This might be the reason:
http://msdn2.microsoft.com/en-us/library/bb172583(VS.85).aspx

D3DPMISCCAPS_POSTBLENDSRGBCONVERT -
Device supports conversion to sRGB after blending.
This flag is available in Direct3D 9Ex only.



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