[7/20] WineD3D: De-Statify depth blit opengl resources

Stefan Dösinger stefan at codeweavers.com
Tue Feb 5 05:51:09 CST 2008

Am Dienstag, 5. Februar 2008 09:34:50 schrieb H. Verbeet:
> On 05/02/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> I was aware of this issue, but technically these resources should be
> stored in the shader backend, not the device.
Well, the textures are per device, and for now the shader backend doesn't have 
its own per device storage, thus I put them in the device

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