WineD3D: split framebuffer -> texture path from LoadLocation

Roderick Colenbrander thunderbird2k at gmx.net
Sun Feb 10 13:20:20 CST 2008


> > Hi,
> >
> > This patch puts the framebuffer -> texture from LoadLocation in a
> separate
> > function in a similar way to read_from_framebuffer. It borrows some code
> > from LoadLocation and read_from_framebuffer.
> >
> > Regards,
> > Roderick Colenbrander
> You're mixing tabs and spaces in this patch
> 

I already feared so. For some reason Kate from KDE 4.0.0/4.0.1 doesn't show tabulators for me which makes this a hell. I'll see what I can do about it.

Roderick
-- 
GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail



More information about the wine-devel mailing list