[PATCH] wined3d: ActivateContext: try to fix wrong parameter?
Rico Schüller
kgbricola at web.de
Thu Feb 21 11:44:51 CST 2008
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6a17949..fe460cd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -835,7 +835,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This)
* should help here. Furthermore unlockrect will need the context set up for blitting. The context manager will find
* context->last_was_blit set on the unlock.
*/
- ActivateContext(device, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
+ ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_BLIT);
surface_bind_and_dirtify(This);
ENTER_GL();
--
1.5.3.3
--------------030407030109010102070207--
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