wined3d: ActivateContext: try to fix wrong parameter?
Stefan Dösinger
stefandoesinger at gmx.at
Thu Feb 21 16:57:49 CST 2008
Am Donnerstag, 21. Februar 2008 20:12:24 schrieb Roderick Colenbrander:
> It is not a workaround but a patch which restores the original behavior of
> the LoadLocation function. During the merge of the two codepaths I missed
> this part.
What happens if e.g. the current render target is an offscreen target and the
application tries to read back the front or back buffer? In this case you'll
read the offscreen target back.
So I am not sure this patch is correct
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