[1/7] D3D9: Add a non-shader reversed fog test

Stefan Dösinger stefan at codeweavers.com
Mon Feb 25 04:29:14 CST 2008

Am Sonntag, 24. Februar 2008 20:38:09 schrieb Luke Bratch:
> fixme:d3d_surface:surface_convert_format Cannot find a
> conversion function from format WINED3DFMT_X8R8G8B8 to
Ok, I found the problem. I was missing a check if the formats are different at 
all, I sent a new patch
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