Fwd: [alkyproject-announce] End of an era
Marco da Silva
marcodasilva at gmail.com
Mon Jan 7 18:13:05 CST 2008
Well at least some of the code they created can be used to do something
and help the project, and how knows, maybe one of them may join Wine and
Yes I almost forgot about the soc code, any ideas when will that code
start being used in wine?
And thanks Alky, why not help wine? ;)
Stefan Dösinger escreveu:
> Am Montag, 7. Januar 2008 15:46:43 schrieb Marco da Silva:
>> Can that code be used in wine? the DX implementation could help I think
> Not really, no. I had a quick look at it, and it is at best a hello world
> Looking at their D3D10 implementation, it is comparable to Andras' soc code,
> with the difference that Alky has a few lines to create a gl context and send
> off vertices, but Andras has written a D3D10.idl header. Adding the
> functionality of Alky to Andras' code is a matter of hours, if we do it the
> hacky way. So all in all I think that the not yet integrated d3d10 that Wine
> has is more advanced. (Andras: Do you plan to continue working on that
> As far as other libraries go, there isn't much to see either. D3D9 isn't even
> comparable to the very first out-of-tree patch Oliver put onto Sourceforge
> years ago. No handling for stateblocks or shaders, no proper texture
> handling, no vertex arrays, etc. The other libraries are in a similar state.
> D3DX has a few math functions implemented, but we have all of that already
> thanks to David and the other D3DX hackers.
> While the code may not be of any use for us(or anyone else, since Wine
> exists), Cody seems to have written a lot of code. It might not be comparable
> to Wine, which has enjoyed the work of almost thousand developers and is
> almost 15 years old, it seems to be quite some accomplishment for a project
> which has been developed by apparently one(two?) persons. (I have no
> comparison how Wine started though. I only had a Gameboy back then :-) )
> And kudos to them for releasing the source!
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