d3dx implementation senseless?

Stefan Dösinger stefan at codeweavers.com
Mon Jan 7 20:32:49 CST 2008

Am Montag, 7. Januar 2008 17:30:40 schrieb tony.wasserka at freenet.de:
> Okay, I have a bit time now and tomorrow, so I'll probably have submitted a
> basic d3dx9 dll patch until Wednesday. So I'll create a new d3dx9 directory
> inside dlls, but I'm not that familiar with Wine's makefile system (not
> very much with makefiles in general honestly), so can anyone tell me how to
> tell make that it should create several copies of our dll?
I think the consent was to create one directory for each version, and make all 
but the newest wrap to the newest dll or d3dx8. This can be done via 
the .spec file, so no thunks have to be coded. If there are version 
differences, then we can implement them in the specific DLLs

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