question about fixing D3DRENDERSTATE_TEXTUREMAPBLEND
stefan at codeweavers.com
Thu Jan 10 14:24:11 CST 2008
Am Mittwoch, 9. Januar 2008 10:54:28 schrieb Alexander Dorofeyev:
> I ran a little test, it didn't show any differences in Wine or XP in such
> case (D3DTA_TEXTURE alpha selected and no alpha in texture pixelformat).
> This seems to give alpha=1.0. I found nothing on this at msdn, but it more
> or less makes sense (no alpha = opaque image). Do you think there would be
> any use in adding such test to ddraw/tests/visual.c?
Tests are always welcome!
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