Shader compiler GL error

Markus kde at
Wed Jan 16 08:43:29 CST 2008


while trying to fix the bug I posted a few days ago, the game's developer 
pointed out on request that the ingame shader issues are not related to the 
graphics card detection but more likely to a failing shader compilation.

They are using d3d9_33.dll for development and recommended to try with this 
version. I've thus removed all other versions of the library and also deleted 
the game's cached shaders. The game now crashes on startup with the following 
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> 
GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061

If I use d3d9_31.dll instead, the shaders are compiled and the game starts but 
the water is again looking like a low-end fallback.

Any ideas on this?


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