Shader compiler GL error

Roderick Colenbrander thunderbird2k at gmx.net
Wed Jan 16 11:41:46 CST 2008


> the game's cached shaders. The game now crashes on startup with the
> following 
> error:
> fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> 
> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061

You should try running the app with '+d3d_surface' on. The fixme you show indicates a GL_INVALID_VALUE, this crash is either from glDrawPixels or a call before it as we don't have glError calls around each function. Likely some parameter to the function is invalid.

Roderick
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