Shader compiler GL error

Roderick Colenbrander thunderbird2k at gmx.net
Wed Jan 16 13:31:51 CST 2008


-------- Original-Nachricht --------
> Datum: Wed, 16 Jan 2008 19:12:31 +0100
> Von: Markus <kde at graph-ix.net>
> An: "Roderick Colenbrander" <thunderbird2k at gmx.net>, wine-devel at winehq.org
> Betreff: Re: Shader compiler GL error

> On Wednesday 16 January 2008 18:41:46 you wrote:
> > > the game's cached shaders. The game now crashes on startup with the
> > > following
> > > error:
> > > fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
> > > GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
> >
> > You should try running the app with '+d3d_surface' on.
> 
> Here is (hopefully relevant) output with +d3d_surface set:
> 
> trace:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface 0x4e8fdf0 is an
> onscreen surface
> trace:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 
> (0x4e8fdf0)->(SFLAG_INDRAWABLE, (nil))
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0)
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0) Returning
> 6400
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0)
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0) Returning
> 6400
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer (This 0x4e8fdf0,
> riid 
> {34d01b10-6f30-11d9-c687-00046142c14f}, ppContainer 0x1a9daa8)
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer Relaying to 
> QueryInterface
> trace:d3d_surface:surface_get_gl_buffer (0x4e8fdf0) : swapchain 0x4e7cc58
> trace:d3d_surface:surface_get_gl_buffer Returning GL_BACK
> trace:d3d_surface:flush_to_framebuffer_drawpixels Unlocking 0x405 buffer
> trace:d3d_surface:flush_to_framebuffer_drawpixels glDrawBuffer call ok 
> surface.c / 1015
> fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> 
> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
> trace:d3d_surface:flush_to_framebuffer_drawpixels glDrawBuffer(GL_BACK)
> call 
> ok surface.c / 1087
> trace:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 
> (0x4e8fdf0)->(SFLAG_INDRAWABLE, TRUE)
> trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer (This 0x4e8fdf0,
> riid 
> {34d01b10-6f30-11d9-c687-00046142c14f}, ppContainer 0x1a9dbc0)
> 

You should get see what gets passed to glDrawPixels. According to the opengl man pages GL_INVALID_VALUE can occur if e.g. the dimensions are invalid. If these are indeed invalid, you need to figure out why they are wrong (I see that the pitch is 6400, which could mean a width of 1600 assuming bpp=4)

Roderick
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