WineD3D: don't use texture_rectangle for paletted textures

Stefan Dösinger stefan at codeweavers.com
Tue Jan 22 05:41:36 CST 2008


Am Montag, 21. Januar 2008 22:33:17 schrieb Roderick Colenbrander:
> Hi,
>
> Don't use ARB_texture_rectangle in combination with EXT_paletted_texture.
> This should get StarCraft running again on Geforce1-FX cards in case of
> DirectDrawRenderer opengl with RenderTargetLockMode readtex. (bug 10697)
You'll have to modify IWineD3DDeviceImpl_CreateTexture as well



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