[Fwd: d3dx8: Implement D3DXCreateTextureFromFile]

paulo lesgaz jeremielapuree at yahoo.fr
Sun Jan 27 13:31:37 CST 2008

The real file is d3dx8tex.h and not d3dx8texture.h.  You need to use the same name as windows uses.


"Luis C. Busquets Pérez" <luis.busquets at ilidium.com> a écrit : I have created a /dlls/d3dx8/texture.c file where to put all functions 
related to textures and d3dx8.

I have included D3DXIMAGE_FILEFORMAT in the patch because it is referred 
by D3DXIMAGE_FILEFORMAT which is referred in the function. If not 
included, it would not compile. They both are now in /include/d3dx8.h 
whci I think is the appropiate file. Do you propose to put them elsewhere?

Do you think I am missing anything or is it ok?

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