one liner patch to stop crash, everquest2.exe

H. Verbeet hverbeet at
Thu Jul 17 08:31:27 CDT 2008

2008/7/17 Andrew Fenn <andrewfenn at>:
> Not sure, I just figured it was the program that was doing it? I'll try and
> figure it out and reply back to you as soon as I can.
Obvious candidates would be Reset or Uninit3D in device.c, but at
first sight those appear to be safe to call multiple times.

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