one liner patch to stop crash, everquest2.exe

H. Verbeet hverbeet at
Mon Jul 21 01:39:16 CDT 2008

2008/7/21 Stefan Dösinger <stefan at>:
> Is the shader backend recreated properly after the reset?
Just to clarify, in dlls/wined3d/device.c, IWineD3DDeviceImpl_Reset(),
line 7355 there's a call to shader_alloc_private(). This call is
supposed to recreate This->shader_priv.

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