IWineD3DDeviceImpl_SetRenderState

H. Verbeet hverbeet at gmail.com
Sun Jul 27 14:13:12 CDT 2008


2008/7/27 Chris Ahrendt <celticht32 at aol.com>:
> Oh I also forgot... I believe that set render state is primarily called
> at the init of the app so should not overly effect the performance of
> the application.
Well, no, it pretty much gets called all the time.

> +          /* Valid Values are between 0 and FFFF (4 bytes alpha, red,
> green, and blue)) */
There are 8 bits in a byte...



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