wined3d: Call apply_fbo_state() from inside ActivateContext()

Vitaliy Margolen wine-devel at
Mon Jul 28 21:24:53 CDT 2008

H. Verbeet wrote:
> This should prevent setting an incorrect draw buffer when an FBO is active.

This patch breaks Psychonauts and possibly other multi-threaded games with 
OffscreenRendering=FBO on Nvidia hardware.


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