wined3d: Call apply_fbo_state() from inside ActivateContext()

H. Verbeet hverbeet at gmail.com
Tue Jul 29 06:04:01 CDT 2008


2008/7/29 Alexandre Julliard <julliard at winehq.org>:
> It doesn't work here:
>
> ../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok
> visual.c:8465: Tests skipped: D3DFMT_G16R16F textures not supported
> visual.c:8465: Tests skipped: D3DFMT_G32R32F textures not supported
> visual.c:7449: Tests skipped: Card has unconditional pow2 support, skipping conditional NP2 tests
> visual.c:8326: Tests skipped: Only 1 simultaneous render target supported, skipping MRT test
> visual.c:5476: Test failed: vs_3_0 returned color 0x0000ff00, expected 0x00193366
> visual.c:5479: Test failed: vs_1_1 returned color 0x00ff0000, expected 0x004c0066
> visual.c:5482: Test failed: vs_2_0 returned color 0x0000ff00, expected 0x004c0066
> make[2]: *** [visual.ok] Error 3
>
I'll take a look. I just noticed
> +        default:
> +            drawBuffer = 0;
slipped in, although the fact that even has any effect probably points
to a bug somewhere.



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