Revert "wined3d: Preload target in ActivateContext() for ORM_BACKBUFFER/ORM_PBUFFER."

Stefan Dösinger stefandoesinger at gmx.at
Thu Jun 12 09:43:55 CDT 2008


> Two Preload calls in FindContext. And bug 13079:
> http://bugs.winehq.org/show_bug.cgi?id=13079
Ah, I think 13079 is an entirely different bug. Vertex buffers aren't
involved in offscreen rendering readback, nor in render target selection.
(Currently. D3D10 changes that)






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