DX6 more compatibility.
Christopher J. Ahrendt
celticht32 at aol.com
Fri Jun 27 06:46:45 CDT 2008
Michael Karcher wrote:
> Am Freitag, den 27.06.2008, 11:26 +0200 schrieb slawek:
>> I have one game, that needs DX6, but lowest clone version of DX is 7.
> That statement is wrong. dlls/ddraw implements DirectDraw 1 to 7. Core
> functionality for surfaces and DX7 special functions are in surface.c,
> whereas DX1-5 surfaces are implemented in surface_thunks.c.
>
> The problem you identified is nevertheless real. DirectDraw6 comes with
> IDirectDrawSurface4, which is currently (as the vtable layout is
> compatible) implemented via IDirectDrawSurface7 (there is no
> IDirectDrawSurface{5,6}), so the DX6 version of surface directly uses
> the DX7 code, and does not use the relaxed thunk from
> IDirectDrawSurface3 (which is also used for IDirectDrawSurface and
> IDirectDrawSurface2).
>
> If I get it right, the correct fix is to add a thunk vtable for
> IDirectDraw4 that uses relaxed parameter checks on AddAttachedSurface.
>
> Regards,
> Michael Karcher
>
>
Are we sure its 6.0 and not 6.1? from what I remember and can find 6.0
was mainly for the dreamcast and possibly CE. I don't have my manual
handy (stuck in a bloody airport all night due to weather) but I think
it should work with a 6.1 implementation which wouldn't need to be
thunk'ed just the relaxed parm check.
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