Tons of shader recompilation in TRLegend and screen set issues

Artur Szymiec artur.szymiec at gmail.com
Fri Mar 7 14:06:01 CST 2008


Greetings,

I would like to point out 3 issues with TR Legend game:
1) wine is outputing a ton of messages like:
    fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times

2) the game itself contain a gfx config dialog. Then at next startup it
should use this settings
    saved somewhere (I guess registry) but instead it dosen't - always
running the game will bring
    the config in the first place. Why is that ?

3) Still something is wrong with the  vertex shaders  and buffers - see
this screenshoot:
    http://img171.imageshack.us/my.php?image=screen3ub0.jpg

And the tons of shader compilation warnings happens in every water scene
like in the screenshoot.

Best regards
Artur

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