RESEND D3D add device uuid solves bug 11897
stefan at codeweavers.com
Thu Mar 13 09:20:14 CDT 2008
Am Donnerstag, 13. März 2008 14:40:07 schrieb Artur Szymiec:
> Stefan Dösinger pisze:
> > Am Donnerstag, 13. März 2008 10:19:36 schrieb Artur Szymiec:
> >> This is a corrected patch.
> >> The uuid is common to dx8 and dx9 since the UUID is generated
> >> inside wined3d.
> > Yes, that looks reasonable. Only two small issues:
> >> +/* Fixes BUG 11897 */
> > That's not really needed, specifying a GUID is correct even if it
> > wouldn't fix a bug report.
> > Also, please attach the patch as an extra file to the mail, if you inline
> > it like you did in your last mails it most likely suffers from line
> > wrapping and can't be applied
> That's final version with suggested correction
> by Stefan Dösinger
Sorry that I didn't think of that earlier, but do you have to use memcpy?
Doesn't a simple *pIdentifier->DeviceIdentifier = IID_D3DDEVICE_D3DUID; work
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