Google Summer of code

Stefan Dösinger stefandoesinger at gmx.at
Fri Mar 14 13:34:11 CDT 2008


Am Donnerstag, 13. März 2008 18:26:17 schrieb Luis C. Busquets Pérez:
> Proposing another thing if implementing d3dx9_36.dll is too much I
> propose to implement:
>      1   D3DXAssembleShader
>      2   D3DXAssembleShaderFromFileA
>      3   D3DXCompileShader
>      4   D3DXCompileShaderFromFileA
I plan to implement those as a university project now(I already got the 
general approval for it, just need to sort out the details)

>      5   D3DXCreateCubeTextureFromFileExA
>      6   D3DXCreateCubeTextureFromFileInMemory
>      7   D3DXCreateEffectCompilerFromFileA
>      8   D3DXCreateEffectFromFileA
>      9   D3DXCreateTextureFromFileExA
>     10   D3DXCreateTextureFromFileInMemory
>     11   D3DXCreateVolumeTextureFromFileExA
>     12   D3DXCreateVolumeTextureFromFileInMemory
>     13   D3DXGetImageInfoFromFileInMemory
>     14   D3DXGetPixelShaderProfile
>     15   D3DXGetShaderConstantTable
>     16   D3DXGetShaderInputSemantics
>     17   D3DXGetShaderVersion
>     18   D3DXGetVertexShaderProfile
>     19   D3DXLoadSurfaceFromSurface
>     20   D3DXSaveSurfaceToFileA
>     21   D3DXSaveTextureToFileA
That's a long enough list in itself I think. You shouldn't cap it off at 
specifically the functions CIV4 calls, but rather look for blocks of 
functionality.
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